Shortstack
A multiplayer, cooperative, puzzle game where players control gnomes to collect gems and combat corrupted mushrooms.
The game was chosen to be part of the DigiPen Student Showcase at PAX West 2018.
Project Details
Release Date: Spring 2018
Development Time: 28 weeks (2 semesters)
Platform: PC
Engine: Custom
Roles and Responsibilities
Game Director / Level Designer
Co-created game concept, characters, mechanics, and narrative
Planned and implemented level layouts and puzzles using custom editor
Implemented input system (keyboard/gamepad) using GLFW in C++
Scripted additional gameplay elements for environment in Lua
Team
Kieran Williams
Producer
Tech Lead
Noah Sweet
Tools Programmer
Brett Schiff
Physics / AI Programmer
Ash Duong
Art Director
UI / UX Designer
Max Rauffer
Graphics Programmer
Riley Roberts
Associate Producer
User Research / Level Designer
Lya Vera
Game Director
Level Designer
Pierce Cram
Volunteer Sound Designer