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Shortstack

A multiplayer, cooperative, puzzle game where players control gnomes to collect gems and combat corrupted mushrooms.

The game was chosen to be part of the DigiPen Student Showcase at PAX West 2018.

 
 
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Project Details

Release Date: Spring 2018

Development Time: 28 weeks (2 semesters)

Platform: PC

Engine: Custom

Roles and Responsibilities

Game Director / Level Designer

  • Co-created game concept, characters, mechanics, and narrative

  • Planned and implemented level layouts and puzzles using custom editor

  • Implemented input system (keyboard/gamepad) using  GLFW in C++

  • Scripted additional gameplay elements for environment in Lua

 

Team

Kieran Williams

Producer

Tech Lead

Noah Sweet

Tools Programmer

Brett Schiff

Physics / AI Programmer

Ash Duong

Art Director

UI / UX Designer

Max Rauffer

Graphics Programmer

Riley Roberts

Associate Producer

User Research / Level Designer

Lya Vera

Game Director

Level Designer

Pierce Cram

Volunteer Sound Designer